Sunday, January 15, 2012

Board game | Ticket to Ride



Last call, all aboard! Time for departure.

And that’s how it starts, the first train has found its way out on the playing board, one less track to journey by for the other eager travelers. In Ticket to Ride you’re constantly trying to beat the other players in getting control of key lines and [preferably] the longest lines as well as they score [waaay] more points while connecting your designated destinations. Don’t be too slow though in collecting resources, the game ends once a player runs out of trains.

The game can be both excitingly complex as childishly simple, albeit a player playing along the line of the latter rarely win.


A player starts with up to three tickets, each ticket consisting of two cities meant to be connected in any manner possible. All cities are connected by lines of different colors and length to each other, in order for a player to take control over a line he/she needs a specific amount of cards in that lines color.

Each turn offers three options, draw more tickets, draw resources or bribe your way on to a new line.

As of date I have yet to come across such an easy, fast paced and diverse game.

And, as with most games from days of wonder, this has several expansions along with a few stand alone games. It even exists a Ticket to ride Nordic.

Next stop, Chicago. Next stop. Chicago.

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